Careers

We welcome people with a passion for games, technology and digital products. Fill in the Feishu application form further down this page (recommended), or send your résumé and portfolio to our recruitment email with your preferred role.

Open roles

Community & Social Media Specialist

Run the social channels and player communities for all Yunhe Culture products, and create everyday promotional materials that help more players discover our games.

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Responsibilities

  • Run our official accounts on bilibili, Xiaohongshu, Douyin, TapTap, X, Discord and QQ groups, plan content and publish on schedule
  • Look after player communities, reply to comments and messages, and pass player feedback to the development team
  • Create posters, long-form graphics, GIFs, short videos, stickers and other everyday promotional materials
  • Plan community events and campaigns around Steam Next Fest, updates and launches
  • Track platform metrics, review what works and keep improving

Requirements

  • A love of games and a good feel for player culture on platforms such as bilibili, Xiaohongshu and TapTap
  • Strong writing skills — copy that is fun and genuinely warm
  • Confident with at least two of Photoshop, Figma, CapCut or Premiere, and able to make image and video materials on your own
  • Proactive, patient and quick to respond to players, and calm when handling negativity in the community
  • Reliable and able to keep a steady publishing rhythm over the long term

Nice to have

  • Experience running game communities or brand accounts, or a personal account with a real following
  • Experience with Steam store pages, Next Fest, crowdfunding or indie game marketing
  • Able to talk with international players in English or Japanese
  • After Effects, basic motion design or livestream experience
Apply by email

If your email app doesn’t open, please use the Feishu application form below. We recommend the form either way. Go to the form ↓

Unity Game Developer

Build our games in Unity from gameplay prototype to release. We are a small team, so we hope you can take ownership across several technical areas.

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Responsibilities

  • Work with design and art to build gameplay, levels, combat and interaction systems
  • Build and maintain the client framework, including UI, save data, asset loading and localization
  • Integrate Spine animation, effects and audio, and build editor tools for artists and designers
  • Own performance, debugging and PC and mobile builds, including Steam integration
  • Help choose technology, review code and turn solutions into reusable tools

Requirements

  • Solid C# and Unity skills, with at least one game taken through full development (a demo or personal project counts)
  • Good grasp of object-oriented design and common patterns, writing clear, maintainable code
  • Familiar with Unity UI (UGUI or UI Toolkit), animation, physics and asset management such as Addressables
  • Comfortable with Git and able to track down and fix problems independently
  • Quick to learn and happy to take on varied work in a small team

Nice to have

  • Shaders and URP experience, or experience integrating the Spine runtime
  • Experience with Steamworks, mobile SDKs or store submission
  • Server, networking or hot-update experience
  • Shipped titles or finished Game Jam entries
Apply by email

If your email app doesn’t open, please use the Feishu application form below. We recommend the form either way. Go to the form ↓

Game Artist (UI, Concept & Illustration)

Shape the overall look of our games, from character and environment concepts to interfaces and promotional illustrations, and help define and sustain each title’s art style.

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Responsibilities

  • Design character, creature, prop and environment concepts based on the world and design needs
  • Design game UI, icons and interface motion, and deliver sliced assets and guidelines
  • Paint promotional illustrations, key visuals and store artwork
  • Prepare layered character art ready for Spine, working with technical art and engineering to bring it into the game
  • Help set the art style guide and keep the visuals consistent

Requirements

  • A background in art, design or animation, or a portfolio at an equivalent level
  • Strong form, colour and composition, taking work from sketch to final on your own
  • Strength in character or environment concept art, plus the ability to handle UI design
  • Fluent in painting tools such as Photoshop, Clip Studio Paint or Procreate, and in UI tools such as Figma
  • Able to understand gameplay needs and adapt to a project’s style; portfolio required

Nice to have

  • Art experience on game projects and an understanding of how UI is built in Unity
  • Comfortable across styles such as anime, chibi, pixel art and hand-painted
  • Basic Spine preparation or motion design skills
  • A body of personal illustration work or an active art presence on social media
Apply by email

If your email app doesn’t open, please use the Feishu application form below. We recommend the form either way. Go to the form ↓

Technical Artist (Spine & Animation)

Bridge art and engineering: create Spine skeletal animation for characters and UI, bring animation and effects into Unity, and streamline the art pipeline.

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Responsibilities

  • Split and rig character art, and animate idles, movement, attacks, hit reactions and expressions in Spine
  • Create UI motion, transitions and skill effects with particles and frame sequences
  • Bring Spine animation and effects into Unity and tune animation states with engineers
  • Write or maintain shaders to improve visuals and asset performance
  • Define asset standards and import workflows, and build or set up tools that save time

Requirements

  • Strong Spine skills: splitting, rigging, mesh deformation and animation on your own
  • A solid grasp of animation principles, with good timing and expression
  • Comfortable with Unity basics and familiar with the spine-unity runtime, Animator or Timeline
  • Understanding of particle systems or VFX, and a good eye for art
  • Clear communication with artists and engineers, and initiative in solving implementation problems; animation reel required

Nice to have

  • Shader writing in HLSL or Shader Graph, and URP experience
  • C# or Python scripting for editor and asset-processing tools
  • Live2D, After Effects or 3D animation software
  • Animation or VFX experience on a shipped project
Apply by email

If your email app doesn’t open, please use the Feishu application form below. We recommend the form either way. Go to the form ↓

Apply online (recommended)

Leave your preferred role, contact details and relevant personal information in our Feishu application form. Please also use it if “Apply by email” doesn’t open your email app.

Open the application form

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Employee benefits

Career development

Build experience and professional skills through projects and collaboration.

Flexible work

Flexible, effective work arrangements suited to each role and project.

Paid time off

Paid leave supports a healthy balance between work and rest.

Team activities

Connect with colleagues through shared activities and team conversations.

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